![]() Readers get to learn more about the world of Kaladesh, the many races that inhabit them, the various creatures and races that roam freely, there is a new Sorcerer Origin called the Pyromancer (a call back to Chandra’s abilities) and the inclusion of new races like the Aetherborn and a return of an old Magic the Gathering race: the Dwarves.Ĭlick here for the Plane Shift: Kaladesh supplement. Artifice runs as the backbone of innovation within the Plane of Kaladesh, while diehard fans of Eberron still eagerly await a future supplement within 5th Edition, this recent release breaths some sighs and hope in a light twist. This one was very well received flavor in the form of Kaladesh, the pyromancer Chandra’s home plane of invention and wonder known as aether. Speed Burst requires two free hands, which immediately makes me think of Monk, but that conflicts with the Strength-based Natural Weapons.Īnyone have any ideas what class works best with this race? I want to play a snek person but I just don't know where to start here.Magic the Gathering has unveiled once again another Plane Shift supplement, combining Magic the Gathering and Dungeons and Dragons. However, I'm confused by the synergy with the other class features. Until this grapple ends, the target is restrained, and you can’t constrict another target. If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). ![]() 1d6+STR, and they are automatically restrained with no save, based on the wording from the text. The most attractive class option is Constrict Attack. +2 CON is great for anyone, but +1 INT implies something like Wizard or Eldritch Knight. I really like the idea of playing a snake person, but I'm perplexed by these stats. ![]() You can speak, read, and write Common and Naga. You gain proficiency with the poisoner’s kit. You are immune to poison damage and can’t be poisoned. On a failed save, the target takes 1d4 poison damage. If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. As a bonus action on your turn, if you have both hands free, you can increase your walking speed by 5 feet until the end of your turn. By lowering your body to the ground and propelling yourself with your arms, you can move more quickly for a time. ![]() Naga stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet. Most naga are either neutral or neutral evil in alignment. They show no signs of aging beyond that point except for growing larger, so in theory, a naga could live well over a century. ![]() Like humans, naga reach adulthood in their late teens. Your Constitution score increases by 2, and your Intelligence score increases by 1. Naga Traits All naga share the following traits. The Plane Shift: Amonkhet PDF, if you haven't seen it already. ![]()
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